Download

Section categories

Animated GIF Editors [555]
CD Players [62]
Graphical Text Tools [81]
Graphics Cataloging Tools [365]
Graphics Editors [412]
Graphics Palette and Compression Tools [138]
Graphics Viewers [501]
Mathematical Graphing Tools [79]
MIDI Players and Editors [206]
Misc Graphics Tools [1075]
Misc Sound Tools [1763]
MOD Players and Editors [14]
MPEG Audio Players and Editors [740]
Multi-Purpose Player and Editors [384]
Presentation Tools [348]
Screen Capture Tools [309]
Sound Event Editors [150]
Sound Generators [97]
Video and Animation Tools [719]
WAV Players and Editors [159]

Our poll

Which Is The Best Browser?
Total of answers: 3

Statistics


Total online: 1
Guests: 1
Users: 0

Login form

File Catalog

Main » Files » Multimedia and Graphics » Misc Graphics Tools

VizUp Streamline Professional Home and Student 3.8.6
07.03.2011, 14:15
VizUp Streamline enables you to reduce the number of polygons in a complex 3D model while retaining the quality and appearance of the original. The end result of the reduction is a 3D model with a well-balanced level of details and size, which is perfect for the use in virtual reality and real-time visualization systems. The process of reduction is extremely simple and doesn't require any advanced knowledge. VizUp automatically picks all necessary parameters without any manual interference on your side. Supports Wavefront .OBJ, VRML2 and StereoLitho (STL) file formats.

Unique to VizUp is that it compresses the model for all possible ratios at once. This means you can see the effect of any compression level instantly with a click on the corresponding ratio button. Thanks to this, you no longer have to restart polygon reduction each time for 10%, 20%, 30%, and other ratios. Switch between different compression ratios, compare the resulting models and select the one that fits your requirements.

Another good thing about VizUp is its unique ability to maintain the visual fidelity of the model even at high compression ratios. In compressing a model, VizUp deletes some vertices, but the coordinates of the remaining vertices do not change. Thanks to this, there are minimal distortions during texture mapping, as texture coordinates of the vertices remain the same. However if you find that the resulting model doesn't look well, you can refine it by using the VizUp's optimization algorithm. This makes the model look very smooth.

Category: Misc Graphics Tools | Added by: File-Post
Views: 205 | Downloads: 0 | Rating: 0.0/0
Total comments: 0
Only registered users can add comments.
[ Registration | Login ]

Search

Site friends

add site