The mkOpenGLJPEGImage Class is a C++ class which virtually automates the use of JPEGs in OpenGL Win32 applications. The mkOpenGLJPEGImage class can save the current OpenGL screen to a JPEG file or load a JPEG or BMP into an OpenGL texture object in just 3 lines of code.This class is encapsulated in a Win32 DLL and is distributed as an SDK, complete with documentation and several sample programs with source code.
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